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CARDSENG.HLP
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OS/2 Help File
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1995-01-15
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21KB
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681 lines
ΓòÉΓòÉΓòÉ 1. General help ΓòÉΓòÉΓòÉ
Card Games for OS/2
To learn how to use the help function please chose <Help|Help on help>.
As a member of CompuServe you can get support thru GO OS2SHARE.
Overview
Game rules
How to play Astra
How to play Scrooge
How to play TidyUp
How to play Elfer
How to play Shift
How to play Towers
How to play King'n'Ace
How to play Calculation
How to play Klondike
Registering your copy
Productinformation and Copyright
Special thanks
ΓòÉΓòÉΓòÉ 2. Overview ΓòÉΓòÉΓòÉ
This program contains 9 different solitaire card games for OS/2.
All games can be won, depending on the luck of the draw and the skill of the
player.
How to play Astra
How to play Scrooge
How to play TidyUp
How to play Elfer
How to play Shift
How to play Towers
How to play King'n'Ace
How to play Calculation
How to play Klondike
ΓòÉΓòÉΓòÉ 3. Instructions ΓòÉΓòÉΓòÉ
To move the cards just drag them to where you want them with the right mouse
button.
Another way to move cards is to click them with the left mouse button. The card
will be moved automatically if there is a legal move.
How to play Astra
How to play Scrooge
How to play TidyUp
How to play Elfer
How to play Shift
How to play Towers
How to play King'n'Ace
How to play Calculation
How to play Klondike
ΓòÉΓòÉΓòÉ 3.1. How to play Astra ΓòÉΓòÉΓòÉ
Astra is played using an ordinary deck of cards.
The Tableau
The upper part of the tableau consists of seven auxiliary colomns of five cards
each. At the lower left is the talon containing 16 cards beside a single card
which has been turned face up.
Playing the game
To win the game all the cards from the seven columns above and all the cards
from the talon must be played upon the single visible card below. Cards from
the auxiliary columns are played onto this one card in ascending or descending
numerical order without respect to suit. For example any four or six may be
played upon any five. When no more cards from the upper part of the tableau can
be played, another cards from the talon may be turned up.
Strategy
It is sometimes best to avoid playing certain cards from the columns above if
it will break up the chance of a long sequence at the next draw from the talon.
Similarly, given a choice of two cards, either of which can be played, pick the
one which will reveal the longest possible sequence in the remaining auxiliary
cards.
Further information: Instructions
ΓòÉΓòÉΓòÉ 3.2. How to play Scrooge ΓòÉΓòÉΓòÉ
Scrooge is played using an ordinary deck of cards.
The Tableau
The tableau consists of the four foundation aces at the top and two auxiliary
rows below, each containing six stacks of four cards apiece.
The object of the game is to move all the cards to the foundations in ascending
order strictly according to suit.
Playing the game
First move any possible cards from the auxiliaries to the foundations, for
example, play the deuce of clubs upon the ace of clubs, and the three of clubs
on the deuce, etc. Cards may also be played from one auxiliary stack to
another auxiliary, again according to suit but in decreasing order. When no
more cards can be played either upon the foundations or within the auxiliary
piles, pressing the "Deal Now" button will shuffle the auxiliaries without
disturbing any sequences already established.
The game is over when all the cards have been played upon the foundations or
when no more moves are possible after the last shuffle.
Further information: Instructions
ΓòÉΓòÉΓòÉ 3.3. How to play TidyUp ΓòÉΓòÉΓòÉ
This game is played using 32 cards (the ace and the cards from seven to King of
each suit).
The Tableau
There are 4 rows of cards, each with 8 cards face-up. The four aces are on the
left side of the rows.
Playing the game
To win the game you have to get all the cards of each suit arranged in order
from seven to king beside the ace of the same suit. Any seven may be moved to
its proper place beside its ace if that spot is vacant. Other than that, a card
may only be played if there is an empty spot to the left of the next highest
card of the same suit or to the right of the next lowest. In other words, the
nine of hearts could only be moved if there were a vacancy to the left of the
ten of hearts, wherever it may be, or if there were room immediately to the
right of the eight of hearts.
Strategy
The game comes to a halt when all the free spaces are to the right of the
kings, so it is important to be aware of chances to get the kings moved to the
far right of the tableau as soon as possible.
Further information: Instructions
ΓòÉΓòÉΓòÉ 3.4. How to play Elfer ΓòÉΓòÉΓòÉ
The game is played using an ordinary deck of cards.
The Tableau
The cards are placed in three rows of four cards each. The remaining cards are
placed face down in the talon. The object of the game is to move all the cards
from the talon to the visible part of the tableau.
Playing the game
Cards are removed from the tableau by clicking on pairs whose face values total
eleven, e.g. seven and four, or ace and ten. In addition, any jack, queen, and
king may be removed as a triplet. Removed cards are automatically replaced with
cards from the talon.
Strategy
You cannot win the game if you have removed an odd number of jack-queen-king
triplets since there will always be one card left in the talon at the end.
The game is over when the talon is empty, or when no more "elevens" or triplets
can be removed.
Further information: Instructions
ΓòÉΓòÉΓòÉ 3.5. How to play Shift ΓòÉΓòÉΓòÉ
Shift is played using the thirteen diamonds.
There are two rows. You have to move the cards so that the upper row contains
ace to 7 (from left to right) and the lower row contains the 8 to King so that
the free space is at the lower right corner.
Cards can be moved horizontally and vertically to the free space.
Further information: Instructions
ΓòÉΓòÉΓòÉ 3.6. How to play Towers ΓòÉΓòÉΓòÉ
Towers is played using 52 cards.
The Tableau
There is one row with 10 columns of 5 cards each in the lower half of the
tableau. In the upper part of the tableau there are 4 auxiliary fields in the
middle, two of which are already filled with a randomly dealt card each, and
two empty fields on either side where the four foundations are to be built.
To win the game you have play all the cards from the tableau onto the
foundations strictly by suit in increasing order, starting with the aces.
Playing the game
First, any free ace may be moved to the foundation fields. Then any available
card from the ten columns or from the auxiliary fields which can be played upon
the foundations may be moved there. When no more cards can be played directly
to the foundations, cards can be played from columns below to other columns in
descending order by suit. For example, the eight of spades may be played upon
the nine of spades, and the seven upon the eight, etc.
The four auxiliary fields in the middle above are used as a "holding tank" for
temporary storage of cards. Each field can hold but one card. Cards from the
auxiliaries may be played directly upon the foundations in the proper
increasing order by suit, or upon the columns below in decreasing order by
suit. Only a king may be placed in an empty column area in the lower part of
the tableau.
Strategy
Before building a sequence in one of the columns longer than the number of
available holding cells in the auxiliary fields, make certain that the sequence
is not burying a card necessary for moving the cards in the series to the
foundations or to another column.
The game is over when all the cards have been played onto the foundations by
suit from ace to king, or when no more moves are possible.
Further information: Instructions
ΓòÉΓòÉΓòÉ 3.7. How to play King'n'Ace ΓòÉΓòÉΓòÉ
King 'n' Ace is played with two decks of cards.
The Tableau
The foundations consist of two central columns, one of four aces, the other of
four kings. To the left and right are two auxiliary columns containing eight
randomly dealt cards, and in the right corner is the talon holding the
remaining cards beside a blank space for the waste pile. The game is won when
all the cards have been played on the foundation columns, strictly by suit, in
ascending order upon the four aces and in descending order from the four kings.
Playing the game
Any card from the top of the eight auxiliary stacks, from the talon, or from
the top of the waste pile may be played upon the foundations. Only cards of
the same suit may be played, and the order must ascend from ace to king on the
left and descend from king to ace on the right. For example, only a deuce of
clubs may be played upon the ace of clubs in the left foundation column, and
only a three of clubs upon that. Similarly, in the right foundation column,
only a queen of diamonds may be played upon the king of diamonds, etc.
Any visible card from the foundations, from the auxiliaries, the talon or the
waste pile may also be played upon those in the auxiliary columns, again
strictly by suit, but here the order may either descend or ascend, and it may
change within a single stack. For example, either a nine or a seven of hearts
may be played upon the eight of hearts. An empty place in the auxiliaries may
be filled with the top card of any other pile from anywhere in the tableau
except for the four kings and aces at the bottom of the foundations or from the
top of a completed foundation pile.
When no cards can be played upon the foundations or into the auxiliaries, the
top card from the talon is moved to the waste pile. Cards from the top of
either the talon or the waste pile may be played at any time, but cards from
the waste pile may not be returned to the talon.
The game is over when no more cards can be played, or when all cards have been
played on the foundations from ace to king on the left and from king to ace on
the right.
Further information: Instructions
ΓòÉΓòÉΓòÉ 3.8. How to play Calculation ΓòÉΓòÉΓòÉ
Calculation is played with one deck of cards.
The Tableau
The Ace, two, three and four of diamond are placed across the top of the
playing area. These cards form the foundations. The object is to get all the
cards onto the foundations.
Each Foundation is built up in arithmetical sequence (as shown below), without
regard to suit or color.
Foundation pile 1 counts by ones, as in:
A 2 3 4 5 6 7 8 9 10 J Q K
Foundation pile 2 counts by twos, as in:
2 4 6 8 10 Q A 3 5 7 9 J K
Foundation pile 3 counts by threes, as in:
3 6 9 Q 2 5 8 J A 4 7 10 K
Foundation pile 4 counts by fours, as in:
4 8 Q 3 7 J 2 6 10 A 5 9 K
Playing the game
The card on top of the deck may be played onto one of the foundations, if
possible. Alternatively, place it on one of the auxiliary piles (which are
located below the foundations). There are 5 auxiliary piles.
If there is already a card on the auxiliary pile, simply place the new card on
top of the existing card.
At any time, the top card of any auxiliary pile may be played onto the
Foundation. No other movement of cards from the auxiliary piles is possible.
To win the game, play all the cards onto the Foundations, in the proper order.
The game is over when no more cards can be played, or when all cards have been
played on the foundations in the proper order.
Further information: Instructions
ΓòÉΓòÉΓòÉ 3.9. How to play Klondike ΓòÉΓòÉΓòÉ
Klondike is played using 52 cards.
The Tableau
The lower part of the tableau consists of seven auxiliary colomns of one up to
seven cards. At the upper left is the talon containing some hidden cards beside
a free place for turned cards from the talon, and at the upper right are the
empty places for the stacks.
Playing the game
The object of Klondike is to find the aces and build on them in suit and in
ascending order. Cards are played on the seven columns dealt across the board
or the stacks that are built on the aces.
When you start a game, the cards are dealt across the board and arranged in
seven columns. To play, move cards to the columns so they are arranged in
descending sequence and in alternate colors; for example, a black 9 on a red
10. When an ace appears, move it to its corresponding stack to the right, and
begin to build the stack with cards of the same suit in ascending order.
Whenever a move leaves an empty space, only a king (and its accompanying row)
can be moved to the empty space.
An upturned row can be moved to another column, as long as the bottom card of
the column being moved is in the correct descending sequence and alternate
color with the card to which it is moved. When an upturned column has been
moved and leaves a card face-down, turn the card over and continue playing.
When all possible moves have been made from the original columns, turn the top
three cards on the talon. If possible, play the top card on one of the columns
or stacks. If the top card can be played, subsequent cards can also be played.
Continue to build on the columns or stacks until no more plays are possible.
Then turn the next three cards and play them in the same way.
The game is finished when all stacks contain ace through king in ascending
order, or when you have been through the deck as many times as allowed and no
further plays are possible.
Strategy
Play all cards whenever possible before turning the next three cards (depending
on the variation) from the deck and turn up face-down cards whenever possible.
The game is over when the stacks are complete (ace through king) or no further
plays can be made.
Further information: Instructions
ΓòÉΓòÉΓòÉ 4. Menu commands ΓòÉΓòÉΓòÉ
Game
New game
Games
Highscore
Quit
Moves
Undo
Redo
Pause
Cheat
Options
Deck
Single mouseclick
Beep
Helpbar
Time counter
Language
Help
Index help
General help
Help on help
Key help
Register
Product information
ΓòÉΓòÉΓòÉ 5. Hotkeys ΓòÉΓòÉΓòÉ
Hotkeys:
F2 New game.
F3 Exit.
Undo Undo last move.
Strg+Undo Redo last move.
Strg+p Pause.
ΓòÉΓòÉΓòÉ 6. Menu Commands ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ 6.1. Game ΓòÉΓòÉΓòÉ
The menu choice <Game> includes the following menu choices:
<Game|New cards> Starts a new game.
<Game|Select game> Lets you chose between 9 different solitaire games.
<Game|Highscore> Brings up the records screen (high scores).
<Game|Exit> Terminates Card Games for OS/2.
ΓòÉΓòÉΓòÉ 6.2. Move ΓòÉΓòÉΓòÉ
The menu choice <Move> includes the following menu choices:
<Move|Undo> Backs up one move.
<Move|Redo> Undoes the last Undo.
<Move|Pause> Interrupts the game.
<Move|Cheat> Lets you make illegal moves. By doing so you can't receive
a high score.
ΓòÉΓòÉΓòÉ 6.3. Options ΓòÉΓòÉΓòÉ
The menu choice <Options> includes the following choices:
<Options|Deck> Lets you chose between 9 different pictures.
<Options|Single mouseclick> Allows you to play the cards with a single click on
the left mouse botton instead of a double click.
<Options|Beep> Lets you turn off the annoying warning beep.
<Options|Helpbar> Turns the status row including the online help for menu
selection on or off.
<Options|Time counter> Turns the time counter on or off. It is impossible to
reach the Highscore, when disabled.
<Options|Language> Lets you chose the language support between English and
German.
ΓòÉΓòÉΓòÉ 6.4. Help ΓòÉΓòÉΓòÉ
The menu choice <Help> includes the following choices:
<Help|Index help> Displays a list of all help topics in alphabetic order. If
you want to know more about one topic, click on the word to
go to that entry.
<Help|General help> Brings up information about the active window.
<Help|Help on help> Displays information how to use the help functions.
<Help|Key help> Displays the available hot keys.
<Help|Register> Brings up a dialog where you may enter the registration
code to eliminate the reminder screens. Further
information: How to register
<Help|Product information> Brings up the dialog with copyright information.
ΓòÉΓòÉΓòÉ 7. Informations about the dialogs. ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ 7.1. Dialog: Product information ΓòÉΓòÉΓòÉ
Selecting this option brings up the about screen, wich gives you information
about the version number and the author. Please click on the button <Copyright>
if you want to see more information about the copyright of this program.
Clicking on the <Register> button brings up the register dialog.
Further Information How to register.
ΓòÉΓòÉΓòÉ 7.2. Dialog: Game over ΓòÉΓòÉΓòÉ
You solved the game!
Clicking on <New game> starts a new game.
ΓòÉΓòÉΓòÉ 7.3. Dialog: Game over ΓòÉΓòÉΓòÉ
Hah! You lost! There are still cards left.
Clicking on <New game> starts a new game.
ΓòÉΓòÉΓòÉ 7.4. Dialog: Registering your copy ΓòÉΓòÉΓòÉ
This dialog let's you registering your copy. Please enter your name and the
number you have received with your registration (don't ignore white spaces in
the registration number).
The programm will save the data if you click on the <OK> button.
Further information How to register.
ΓòÉΓòÉΓòÉ 7.5. Dialog: Pause ΓòÉΓòÉΓòÉ
You have paused the game.
Clicking on <Resume> let's you continue the game.
ΓòÉΓòÉΓòÉ 7.6. Dialog: High score ΓòÉΓòÉΓòÉ
This dialog box brings up the top scores.
You can reset the records from this screen by clicking on <Erase>.
ΓòÉΓòÉΓòÉ 8. Register ΓòÉΓòÉΓòÉ
You have to pay to register this program.
To register, send me a note (EMail or post card) with your name and adress or
use SWREG on CompuServe or contact BMT Micro.
You will receive a registration code which may be entered to eliminate the
registration reminder screens.
This registration will apply to ALL future releases of this package.
Important: The registration fee is all you have to pay. There are no further
costs.
Direct registration via author
---------------------------------
Felix Maschek
Pappelallee 5
29640 Schneverdingen
Germany
The registration fee for this method is DM 35,-- (or USD 28 or equivalent in
other currencies)
I accept Check, Money order and Cash.
Bank account 1152 786 081
Hamburger Sparkasse
BCN/BLZ: 200 505 50
(For Germany only: These fees includes 15% sales tax.)
Registration via BMT Micro
-----------------------------
BMT Micro
452 Horn Rd
Wilmington, NC 28412-2411, USA
(800) 414-4268 Orders Only (8.00 am - 8.00 pm EST)
(910) 791-7052 Orders and Questions
(910) 350-2937 Fax Orders and Questions
(910) 350-8061 Online Orders (10 lines, all 14.4)
The registration fee for this method is USD 28.
We accept American Express, Visa, MasterCard, and Discover, personal checks,
cashiers checks and money orders.
Registration via CompuServe
----------------------------------
Members of CompuServe have an easier way to register, by using on-line
registration.
The registration fee for this method is USD 28.
Log in to CompuServe. After the 'forum!'-prompt, enter 'GO SWREG', look for
FMCRDS or the program 1839 and register online.
ΓòÉΓòÉΓòÉ 9. Product Information and Copyright ΓòÉΓòÉΓòÉ
Card Games for OS/2, Copyright 1994, 1995 by Felix Maschek, Schneverdingen.
This package of games, "Card Games for OS/2, Version 2.1 (Shareware)" is
distributed as shareware. That means that if you like it and use it, you have
an obligation to pay for it. This program may distributed freely, but it is NOT
puplic domain or freeware. You may NOT distribute this program in any
commercial format without my express written permission.
The author does not warrant uninterrupted or error free operation of the
program and is not liable for any loss or damage of your data.
Please take care of the possible occurence of virus infections.
You have 4 weeks to test the games. If you are using the games beyond the 28
day free trial period, you are required to register your copy.
When you register, you will receive a registration code which can be used to
personalize your copy. Once the registration code and your name has been
entered, your name will appear in the Product Information dialog. You are not
allowed to give your registration code or a copy of the registered copy to
others.
Further information: Registering your copy.
This program and all accompanying files may be distributed freely, provided
that neither text nor any other file is modified in any way. No file may be
omitted in the distribution.
This program may be distributed only with the following files:
INSTALL.CMD
CARDS.EXE
FILE_ID.DIZ
ENGLISH.CMD, ENGLISH.TXT, CARDSENG.DLL, CARDSENG.HLP
DEUTSCH.CMD, DEUTSCH.TXT, CARDSGER.DLL, CARDSGER.HLP
Please support the idea of shareware. I will program more games and
applications for OS/2 if I get enough registrations.
Felix Maschek
Pappelallee 5
29640 Schneverdingen
Germany
CompuServe 100120,1370
Internet 100120.1370@compuserve.com
ΓòÉΓòÉΓòÉ 10. Special thanks ΓòÉΓòÉΓòÉ
I have to thank the following persons for their help:
Britta Drews (beta-testing, ideas and support)
Larry Snyder, Michael Kilby and Markus Wetzel for beta-testing and English
online-help.
J. P. Fagerback for Norwegian online-help.
Jan Bergquist for Swedish online-help.
Raphael Vannay for French online-help.
Gabriel Massip for Catalanian and Spanisch online-help.
Thomas Bradford for his support in distribution.